Classic volley mode · simulated demo

One match, two screens.

The left pane is a viewer's phone (or Twitch panel): three pins, a coarse crowd glow, no ship positions. The right pane is the streamer's dashboard: exact pin counts, their own fleet, and the defensive actions. Same clock, same volley, wildly different information.

Viewer · phone or panel

ROOM K7PF3N
0:10
Pin 1Pin 2Pin 3

Streamer · popup dashboard

READ THIS ON STREAM · K7PF3N
Chat is aiming…
0:10
shielddecoyreposition
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What this demonstrates

Information asymmetry. Viewers only ever see a coarse 0 to 3 heat glow; the streamer sees exact pin counts. Ship positions never leave the server on any viewer-facing channel.
Group decision making. Every viewer gets three pins and can move them until the lock. The crowd converges (or gloriously fails to) through stream delay.
Counterplay. The streamer watches the plan form and spends one-per-match actions (shield, decoy, reposition) to sabotage it at the last moment.