Classic volley mode · simulated demo
One match, two screens.
The left pane is a viewer's phone (or Twitch panel): three pins, a coarse crowd
glow, no ship positions. The right pane is the streamer's dashboard: exact pin counts, their own
fleet, and the defensive actions. Same clock, same volley, wildly different information.
Viewer · phone or panel
ROOM K7PF3N
0:10
Pin 1Pin 2Pin 3
Streamer · popup dashboard
READ THIS ON STREAM · K7PF3N
Chat is aiming…
0:10
shielddecoyreposition
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What this demonstrates
Information asymmetry. Viewers only ever see a coarse 0 to 3 heat glow; the streamer sees exact pin counts. Ship positions never leave the server on any viewer-facing channel.
Group decision making. Every viewer gets three pins and can move them until the lock. The crowd converges (or gloriously fails to) through stream delay.
Counterplay. The streamer watches the plan form and spends one-per-match actions (shield, decoy, reposition) to sabotage it at the last moment.